3.0 preview
- Always-on lighting service with a tray icon; the editor connects to it instead of owning the LEDs.
- New effects engine: noise fields, particle systems, palettes, cross-fades, and named presets.
- Per-game advanced effects, switched by frontend launch and exit events.
- Ultimarc PacLED64 and I-PAC Ultimate I/O support through PacDrive, with RGB GoldLeaf buttons.
- Effects editor with panels for each effect family.